Post by Espio on Oct 12, 2008 12:38:19 GMT -5
Name:
Espio the Chameleon
Age:
16
Gender:
Male
Birthplace:
Isolated Islands
Species:
Chameleon
Height:
110 cm (3' 7")
Weight:
36 kg (79.3 lb)
Likes:
Peace and Quiet, researching, apples, target practice, training and self discipline, Freedom, Speed, Showing Off, Independence
Dislikes:
Dr. Robotnik, people going back on their world, soda drinks, Charmy for extended periods of time, Crooked dealings, Rules
Apprence:
Personality:
Espio, unlike the majority of the Sonic characters, is very serious, calm and disciplined. He is seen as a ninja-typed character; his battle poses and shuriken stars support that portrayal. He is talented with computers, and plays the samisen as a hobby. In Sonic Heroes, he plays the instrument in the Chaotix' Team Blast, "Chaotix Recital". According to the Japanese Chaotix game manual, Espio especially dislikes Dr. Eggman, although it's not stated precisely why. During a cut-scene in Sonic Heroes, the usually civil and soft-spoken chameleon even threatened the doctor's life. He is also able to see through Eggman's tricks very easily in Shadow the Hedgehog, and tells Shadow to destroy the villain.
Abilities/Skills:
Spin Attack, Spin Jump, Whirl, Jump Dash/Homing Attack, Leaf Swirl, Triangle Jump, Chroma Camo, Ninjitsu, Invisibility, Super Speed, Whirl Attack, Camouflage, Wall-Climbing, Tongue Attack, Charge Attack, Incredible Balance, Stealth, Whirl-Dash, Shuriken/kunai throwing, Basic combat and Espionage
History:
In Sonic the Comic Espio is a not-so-friendly rival to Mighty and has an extremely short temper. The two of them will end up clashing and arguing who's the best on almost any subject, to the extent of demanding a defeated enemy says which of them had punched him the hardest.
In the Sonic the Hedgehog Archie comic, Espio became friends with Knuckles like the other Chaotix, and joined the group some time prior to Knuckles' first meeting with Sonic. In Mobius: 25 Years Later, he has two daughters named Salma and Juanita. When the Chaotix were staying in Knothole to aid in the fight against Eggman, Espio went on a mission (with NICOLE) to investigate the state of Charmy's former home, the Golden Hive Colony. After discovering that there were no survivors present and that Eggman had turned the hive into another of his outposts, Espio had it destroyed. At roughly the same time as the wedding of Antoine D'Coolette and Bunnie Rabbot, Espio appeared to have been killed by Eggman after going on a solo mission into New Megaopolis. However, it was revealed in the next issue that he was not killed, but was teleported to the Egg Grape Chamber. During Eggman's destruction of Knothole, all of the other members of the Chaotix were teleported to the Egg Grape Chamber, but both the Chaotix and Espio were soon rescued by the efforts of Sonic, Tails, Knuckles, and Amy Rose, and were transported to New Mobotropolis.
In Espio's first appearance in Knuckles' Chaotix, the Japanese manual states that Espio, being a detective, goes to investigate the mysterious island that has emerged from the sea. He is the first unlocked character, and his abilities include walking on walls and ceilings, and uses his own Whirl Attack instead of the common Spin Attack.
Espio next appeared as one of eight playable fighters in the arcade game Sonic the Fighters. In the story, Espio is one of the eight characters who try to collect the eight Chaos Emeralds in order to travel into space and destroy Eggman's Death Egg II. Espio is the fourth character to fight in story mode, and his stage is Mushroom Hill, a part of Angel Island that appeared in Sonic & Knuckles. In the game, Espio is a medium-strong fighter, and his special abilities include spinning like a tornado and hitting enemies from afar with his long tongue.
In Sonic Heroes, Espio is the "speed" member of Team Chaotix, meaning he can run quicker than the others, and creates small whirlwinds for various purposes. Unlike the speed members of the other three teams, Espio can also turn invisible, throw large shuriken and stick to walls.
In Shadow the Hedgehog, Espio appears with the Chaotix in the cutscene prior to the "Mad Matrix" stage, in which he and Shadow the Hedgehog somehow enter the cyberspace of Eggman's computer system. The player can then choose whether or not to help Espio retrieve encrypted data from the computer, with Espio being a partner character. He is also present for the following battle against Eggman.
In Sonic Rivals 2, after a very long absence, Espio returns as a playable character.[11] On orders from Vector, he investigates the Chao disappearances and follows Silver the Hedgehog, who has hidden most of them. At first, they don't see eye-to-eye, but eventually they work together to save the world alongside the rest of the rivals and form a friendship in the end.
Espio appears in the cross-over game, Mario and Sonic at the Olympic Games, although he presents himself as a referee.
Espio the Chameleon
Age:
16
Gender:
Male
Birthplace:
Isolated Islands
Species:
Chameleon
Height:
110 cm (3' 7")
Weight:
36 kg (79.3 lb)
Likes:
Peace and Quiet, researching, apples, target practice, training and self discipline, Freedom, Speed, Showing Off, Independence
Dislikes:
Dr. Robotnik, people going back on their world, soda drinks, Charmy for extended periods of time, Crooked dealings, Rules
Apprence:
Personality:
Espio, unlike the majority of the Sonic characters, is very serious, calm and disciplined. He is seen as a ninja-typed character; his battle poses and shuriken stars support that portrayal. He is talented with computers, and plays the samisen as a hobby. In Sonic Heroes, he plays the instrument in the Chaotix' Team Blast, "Chaotix Recital". According to the Japanese Chaotix game manual, Espio especially dislikes Dr. Eggman, although it's not stated precisely why. During a cut-scene in Sonic Heroes, the usually civil and soft-spoken chameleon even threatened the doctor's life. He is also able to see through Eggman's tricks very easily in Shadow the Hedgehog, and tells Shadow to destroy the villain.
Abilities/Skills:
Spin Attack, Spin Jump, Whirl, Jump Dash/Homing Attack, Leaf Swirl, Triangle Jump, Chroma Camo, Ninjitsu, Invisibility, Super Speed, Whirl Attack, Camouflage, Wall-Climbing, Tongue Attack, Charge Attack, Incredible Balance, Stealth, Whirl-Dash, Shuriken/kunai throwing, Basic combat and Espionage
History:
In Sonic the Comic Espio is a not-so-friendly rival to Mighty and has an extremely short temper. The two of them will end up clashing and arguing who's the best on almost any subject, to the extent of demanding a defeated enemy says which of them had punched him the hardest.
In the Sonic the Hedgehog Archie comic, Espio became friends with Knuckles like the other Chaotix, and joined the group some time prior to Knuckles' first meeting with Sonic. In Mobius: 25 Years Later, he has two daughters named Salma and Juanita. When the Chaotix were staying in Knothole to aid in the fight against Eggman, Espio went on a mission (with NICOLE) to investigate the state of Charmy's former home, the Golden Hive Colony. After discovering that there were no survivors present and that Eggman had turned the hive into another of his outposts, Espio had it destroyed. At roughly the same time as the wedding of Antoine D'Coolette and Bunnie Rabbot, Espio appeared to have been killed by Eggman after going on a solo mission into New Megaopolis. However, it was revealed in the next issue that he was not killed, but was teleported to the Egg Grape Chamber. During Eggman's destruction of Knothole, all of the other members of the Chaotix were teleported to the Egg Grape Chamber, but both the Chaotix and Espio were soon rescued by the efforts of Sonic, Tails, Knuckles, and Amy Rose, and were transported to New Mobotropolis.
In Espio's first appearance in Knuckles' Chaotix, the Japanese manual states that Espio, being a detective, goes to investigate the mysterious island that has emerged from the sea. He is the first unlocked character, and his abilities include walking on walls and ceilings, and uses his own Whirl Attack instead of the common Spin Attack.
Espio next appeared as one of eight playable fighters in the arcade game Sonic the Fighters. In the story, Espio is one of the eight characters who try to collect the eight Chaos Emeralds in order to travel into space and destroy Eggman's Death Egg II. Espio is the fourth character to fight in story mode, and his stage is Mushroom Hill, a part of Angel Island that appeared in Sonic & Knuckles. In the game, Espio is a medium-strong fighter, and his special abilities include spinning like a tornado and hitting enemies from afar with his long tongue.
In Sonic Heroes, Espio is the "speed" member of Team Chaotix, meaning he can run quicker than the others, and creates small whirlwinds for various purposes. Unlike the speed members of the other three teams, Espio can also turn invisible, throw large shuriken and stick to walls.
In Shadow the Hedgehog, Espio appears with the Chaotix in the cutscene prior to the "Mad Matrix" stage, in which he and Shadow the Hedgehog somehow enter the cyberspace of Eggman's computer system. The player can then choose whether or not to help Espio retrieve encrypted data from the computer, with Espio being a partner character. He is also present for the following battle against Eggman.
In Sonic Rivals 2, after a very long absence, Espio returns as a playable character.[11] On orders from Vector, he investigates the Chao disappearances and follows Silver the Hedgehog, who has hidden most of them. At first, they don't see eye-to-eye, but eventually they work together to save the world alongside the rest of the rivals and form a friendship in the end.
Espio appears in the cross-over game, Mario and Sonic at the Olympic Games, although he presents himself as a referee.